Tag: rules

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  • Character Creation

    general [[System]] rule notes *Character Creation* You have (45/20) points to Choose [[attributes]] and Skills. [[attributes]] (AKA Stats) are purchased one for one. Use the following point by chart for skills: 0 to 5 (some knowledge of): 1 …

  • attributes

    h1. Stats and Skills There are four main stats Body * free skills: General Athletics, Struggle (hand-to-hand). * example skills: Enduring Torture, Climbing, Distracting Physique, Hold Your Breath Speed * free: Dodge, Drive, Initiative * …

  • System

    h1. Skill Tests Make a skill test: * roll 2D6 and 1D10, add/subtract skill modifier, compare to target number of 12. h2. Critical Results If you roll on the D10 a 1, 6, or 10 and a matched pair on the D6s (two 2s, two 3s, etc,) you if you …

  • faith

    h1. Sanity, Insanity, and Faith h2. Pillars of faith Characters begin the game with four pillars of faith. A pillar of faith is a fundamental belief about the world that gives the characters life meaning. This is usually expressed in a few words …

  • weird skills

    h1. unusual / weird skills. h2. Cthulhu Mythos One of the central skills of the game, Mythos knowledge is 2/3rds mind skill 1/3rd disease. * Cthulhu mythos cannot be purchased. It does not cost experience to learn. It is automatically …

  • Mythos books

    Mythos tombs are thick books written in cryptic occult symbolism by completely insane authors... they take awhile to absorb. A character can attempt two types of actions with a mythos tomb: reference or thorough study. h3. Reference The value of …

  • Downtime

    Downtime begins when there is no immediate action the characters choose to take for awhile. It represents an extended period of rest while the characters go about their daily lives. A week of downtime is run a week at a time given the downtime sequence …

  • cheat sheet

    h3. Modifier Cheat Sheet Skill or attribute level: 10<= -1 to -4 depending on situation, level technical difficulty 11 to 12 -0 to -1 depending on situation, technical difficulty 13 -14 +1 15 - 16 +2 17 - 18 +3 19 - 20 +4 21 +5 22 +6 …